<p>Imagine a world where you could sit on the same couch as a friend who lives thousands of miles away, or conjure up a virtual version of your workplace while at the beach.</p>.<p>Welcome to the metaverse: A vision of the future that sounds fantastical, but which tech titans like Facebook founder Mark Zuckerberg are betting on as the next great leap in the evolution of the internet.</p>.<p>The metaverse is, in fact, the stuff of science-fiction: The term was coined by Neal Stephenson in his 1992 novel <em>Snow Crash</em>, in which people don virtual reality headsets to interact inside a game-like digital world.</p>.<p>The book has long enjoyed cult status among Silicon Valley entrepreneurs -- but in recent months the metaverse has become one of the tech sector's hottest buzzwords, with companies pouring millions of dollars into its development.</p>.<p>Facebook fuelled the excitement further Monday by announcing the creation of a new team to work on Zuckerberg's vision of the metaverse.</p>.<p>"This is going to be a really big part of the next chapter for the technology industry," Zuckerberg told tech website <em>The Verge</em> last week. Over the next five years, he predicted, Facebook would transition from "primarily being a social media company to being a metaverse company".</p>.<p>As with many tech buzzwords, the definition of the metaverse depends on whom you ask. But broadly, it involves blending the physical world with the digital one.</p>.<p>With the help of augmented reality glasses, it might allow you to see information whizz before your eyes as you walk around a city, from traffic and pollution updates to local history.</p>.<p>But metaverse enthusiasts are dreaming of a future in which the idea could be extended much further, allowing us to be transported to digital settings that feel real, such as a nightclub or a mountaintop.</p>.<p>As workers have grown weary of video-conferences during the pandemic, Zuckerberg is particularly excited about the idea that co-workers could be brought together in a virtual room that feels like they are face-to-face.</p>.<p>Games in which players enter immersive digital worlds offer a glimpse into what the metaverse could eventually look like, blurring virtual entertainment with the real-world economy.</p>.<p>As far back as the early 2000s, the game <em>Second Life</em> allowed people to create digital avatars that could interact and shop with real money.</p>.<p>More recently, plots of land in Decentraland -- a virtual world where visitors can watch concerts, visit art galleries, and gamble in casinos -- have sold for hundreds of thousands of dollars in MANA, a cryptocurrency.</p>.<p>The hugely popular video game <em>Fortnite</em> has also expanded into other forms of entertainment, with 12.3 million people logging in to watch rapper Travis Scott perform last year. <em>Fortnite</em>'s owners Epic Games said in April that $1 billion of funding raised recently would be used to support its "vision for the metaverse".</p>.<p>And on Roblox, a gaming platform popular with children, a digital version of a Gucci bag sold in May for more than $4,100 -- more than the physical version would have cost.</p>.<p>Cathy Hackl, a tech consultant who advises companies on the metaverse, said the next generation was more comfortable with the idea of attaching real meaning to virtual experiences and objects.</p>.<p>"My first concert was in a stadium. My son's first concert was (American rapper) Lil Nas X on Roblox. Just because it happened in Roblox, it didn't make it less real for him," she said.</p>.<p>Hackl rejects the dystopian vision presented in <em>Snow Crash</em> of a virtual world where people go to escape the horrors of reality, an idea that emerged again two decades later in the novel and Steven Spielberg movie <em>Ready Player One</em>.</p>.<p>Nor does she think the metaverse would necessarily involve everyone shutting out their neighbours with virtual reality headsets around the clock.</p>.<p>Facebook has invested heavily in technology that allows people to feel like they are physically somewhere else, such as its Portal video-calling devices, Oculus headsets and its Horizon virtual reality platform.</p>.<p>But even Zuckerberg has admitted that existing virtual reality headsets are "a bit clunky", requiring far greater development for the kind of experiences he has described.</p>.<p>Wedbush tech analyst Michael Pachter said it was hard to predict whether Facebook could truly transform into a "metaverse company" in five years.</p>.<p>"But they certainly have a huge advantage of having one billion people log on every day," he said. "If they offer entertainment options, it's likely they will succeed."</p>
<p>Imagine a world where you could sit on the same couch as a friend who lives thousands of miles away, or conjure up a virtual version of your workplace while at the beach.</p>.<p>Welcome to the metaverse: A vision of the future that sounds fantastical, but which tech titans like Facebook founder Mark Zuckerberg are betting on as the next great leap in the evolution of the internet.</p>.<p>The metaverse is, in fact, the stuff of science-fiction: The term was coined by Neal Stephenson in his 1992 novel <em>Snow Crash</em>, in which people don virtual reality headsets to interact inside a game-like digital world.</p>.<p>The book has long enjoyed cult status among Silicon Valley entrepreneurs -- but in recent months the metaverse has become one of the tech sector's hottest buzzwords, with companies pouring millions of dollars into its development.</p>.<p>Facebook fuelled the excitement further Monday by announcing the creation of a new team to work on Zuckerberg's vision of the metaverse.</p>.<p>"This is going to be a really big part of the next chapter for the technology industry," Zuckerberg told tech website <em>The Verge</em> last week. Over the next five years, he predicted, Facebook would transition from "primarily being a social media company to being a metaverse company".</p>.<p>As with many tech buzzwords, the definition of the metaverse depends on whom you ask. But broadly, it involves blending the physical world with the digital one.</p>.<p>With the help of augmented reality glasses, it might allow you to see information whizz before your eyes as you walk around a city, from traffic and pollution updates to local history.</p>.<p>But metaverse enthusiasts are dreaming of a future in which the idea could be extended much further, allowing us to be transported to digital settings that feel real, such as a nightclub or a mountaintop.</p>.<p>As workers have grown weary of video-conferences during the pandemic, Zuckerberg is particularly excited about the idea that co-workers could be brought together in a virtual room that feels like they are face-to-face.</p>.<p>Games in which players enter immersive digital worlds offer a glimpse into what the metaverse could eventually look like, blurring virtual entertainment with the real-world economy.</p>.<p>As far back as the early 2000s, the game <em>Second Life</em> allowed people to create digital avatars that could interact and shop with real money.</p>.<p>More recently, plots of land in Decentraland -- a virtual world where visitors can watch concerts, visit art galleries, and gamble in casinos -- have sold for hundreds of thousands of dollars in MANA, a cryptocurrency.</p>.<p>The hugely popular video game <em>Fortnite</em> has also expanded into other forms of entertainment, with 12.3 million people logging in to watch rapper Travis Scott perform last year. <em>Fortnite</em>'s owners Epic Games said in April that $1 billion of funding raised recently would be used to support its "vision for the metaverse".</p>.<p>And on Roblox, a gaming platform popular with children, a digital version of a Gucci bag sold in May for more than $4,100 -- more than the physical version would have cost.</p>.<p>Cathy Hackl, a tech consultant who advises companies on the metaverse, said the next generation was more comfortable with the idea of attaching real meaning to virtual experiences and objects.</p>.<p>"My first concert was in a stadium. My son's first concert was (American rapper) Lil Nas X on Roblox. Just because it happened in Roblox, it didn't make it less real for him," she said.</p>.<p>Hackl rejects the dystopian vision presented in <em>Snow Crash</em> of a virtual world where people go to escape the horrors of reality, an idea that emerged again two decades later in the novel and Steven Spielberg movie <em>Ready Player One</em>.</p>.<p>Nor does she think the metaverse would necessarily involve everyone shutting out their neighbours with virtual reality headsets around the clock.</p>.<p>Facebook has invested heavily in technology that allows people to feel like they are physically somewhere else, such as its Portal video-calling devices, Oculus headsets and its Horizon virtual reality platform.</p>.<p>But even Zuckerberg has admitted that existing virtual reality headsets are "a bit clunky", requiring far greater development for the kind of experiences he has described.</p>.<p>Wedbush tech analyst Michael Pachter said it was hard to predict whether Facebook could truly transform into a "metaverse company" in five years.</p>.<p>"But they certainly have a huge advantage of having one billion people log on every day," he said. "If they offer entertainment options, it's likely they will succeed."</p>