<p>Less than two months ago, the first music video by South Korean girl quartet MAVE: went viral, racking up nearly 20 million views on YouTube and setting the stage for potential global success.</p>.<p>At first glance, MAVE: looks like any other idolised K-pop band - except it only exists virtually. Its four members - SIU, ZENA, TYRA and MARTY - live in the metaverse, their songs, dances, interviews and even their hairstyles created by web designers and artificial intelligence.</p>.<p>"When I first saw Mave, it was a little confusing to tell whether they were humans or virtual characters," said Han Su-min, a 19-year-old in Seoul. "Because I use metaverse platforms with my friends often, I feel like I could become their fan."</p>.<p><strong>Also Read | <a href="https://www.deccanherald.com/business/technology/stop-and-smell-the-metaverse-roses-virtual-world-on-display-at-ces-1178983.html" target="_blank">Stop and smell the metaverse roses: Virtual world on display at CES</a></strong></p>.<p>The group's almost human-like avatars provide an early glimpse of how the metaverse is likely to evolve as South Korea's entertainment and tech industries join hands in the fledgling technology.</p>.<p>It also represents a serious push by tech giant Kakao Corp to become a dominant force in entertainment. Apart from backing MAVE:, Kakao launched a 1.25 trillion won ($960 million) tender offer last week to buy South Korean K-pop pioneer SM Entertainment.</p>.<p>SM is home to popular K-pop groups such as Girls' Generation, H.O.T., EXO, Red Velvet, Super Junior, SHINee, NCT Dream and Aespa.</p>.<p>Kakao declined to comment on how it would balance the demands of managing real and virtual bands.</p>.<p>The company's bet on the metaverse bucks a global trend. Big tech companies from Facebook parent Meta Platforms Inc to China's Tencent Holdings are now reining in their spending on virtual worlds to ride out the economic downturn.</p>.<p>Kakao has said earlier that it has invested 12 billion won in Metaverse Entertainment, a subsidiary it formed with gaming firm Netmarble Corp to create MAVE:.</p>.<p>But the company declined to make any income forecasts from the venture.</p>.<p><strong>Also Read | <a href="https://www.deccanherald.com/business/business-news/auto-industry-races-into-metaverse-at-ces-technology-show-1178970.html" target="_blank">Auto industry races into metaverse at CES technology show</a></strong></p>.<p>MAVE: is an "ongoing" project to explore new business opportunities and find ways to work around technological challenges, said Chu Ji-yeon, who heads Metaverse Entertainment.</p>.<p><strong>Four languages</strong></p>.<p>The concept is not new in South Korea. In 1998, virtual singer Adam was launched, and two decades later, K-pop girl group K/DA, inspired by characters from the video game League of Legends, also made a debut. Neither took off.</p>.<p>But South Korean technology has made much progress since then in creating virtual characters. MAVE: is more natural-looking thanks to new tools and artificial intelligence that developers used to create facial expressions and small details like streaks in hair, viewers say.</p>.<p>With the aid of an AI voice generator, its members can speak four languages - Korean, English, French and Bahasa. But they can't speak in response to prompts and have to rely on scripts prepared by humans.</p>.<p>The group's voices were heard in the debut single "Pandora" and the choreography in the music video was created by human performers and processed by motion capture and real-time 3D rendering technologies.</p>.<p><strong>Also Read | <a href="https://www.deccanherald.com/business/business-news/tencent-scraps-plans-for-vr-hardware-as-metaverse-bet-falters-1192155.html" target="_blank">Tencent scraps plans for VR hardware as metaverse bet falters</a></strong></p>.<p>Experts say the Covcid-19 pandemic aided the growth of such virtual characters, as many K-pop companies pivoted to online content to satiate home-bound fans.</p>.<p>"Fans became more used to consuming non-face-to-face content and communication with their idol groups for nearly three years," said Lee Jong-im, a pop culture critic who teaches at Seoul National University. "It seems they have become more accepting of the concept that virtual and actual idol groups can integrate."</p>.<p>While virtual groups like MAVE: are making headlines for their novelty, questions remain over whether they can match the interaction between conventional popular bands and their legions of fans.</p>.<p>"Virtual idols will move exactly as they are manufactured. And without any unpredictability, they will become something close to video technology, not K-pop," said Lee Gyu-tag, an associate professor of cultural studies at George Mason University Korea.</p>.<p>Yet, MAVE:'s creators and entertainment industry officials are upbeat about its potential.</p>.<p>"With so many comments received from all over the world, I've realized that viewers do want something new and that they are rather open-minded," said Roh Shi-yong, chief producer of a weekly music show on local TV station <em>MBC </em>that aired MAVE:'s performance twice.</p>.<p>"The metaverse era is coming."</p>
<p>Less than two months ago, the first music video by South Korean girl quartet MAVE: went viral, racking up nearly 20 million views on YouTube and setting the stage for potential global success.</p>.<p>At first glance, MAVE: looks like any other idolised K-pop band - except it only exists virtually. Its four members - SIU, ZENA, TYRA and MARTY - live in the metaverse, their songs, dances, interviews and even their hairstyles created by web designers and artificial intelligence.</p>.<p>"When I first saw Mave, it was a little confusing to tell whether they were humans or virtual characters," said Han Su-min, a 19-year-old in Seoul. "Because I use metaverse platforms with my friends often, I feel like I could become their fan."</p>.<p><strong>Also Read | <a href="https://www.deccanherald.com/business/technology/stop-and-smell-the-metaverse-roses-virtual-world-on-display-at-ces-1178983.html" target="_blank">Stop and smell the metaverse roses: Virtual world on display at CES</a></strong></p>.<p>The group's almost human-like avatars provide an early glimpse of how the metaverse is likely to evolve as South Korea's entertainment and tech industries join hands in the fledgling technology.</p>.<p>It also represents a serious push by tech giant Kakao Corp to become a dominant force in entertainment. Apart from backing MAVE:, Kakao launched a 1.25 trillion won ($960 million) tender offer last week to buy South Korean K-pop pioneer SM Entertainment.</p>.<p>SM is home to popular K-pop groups such as Girls' Generation, H.O.T., EXO, Red Velvet, Super Junior, SHINee, NCT Dream and Aespa.</p>.<p>Kakao declined to comment on how it would balance the demands of managing real and virtual bands.</p>.<p>The company's bet on the metaverse bucks a global trend. Big tech companies from Facebook parent Meta Platforms Inc to China's Tencent Holdings are now reining in their spending on virtual worlds to ride out the economic downturn.</p>.<p>Kakao has said earlier that it has invested 12 billion won in Metaverse Entertainment, a subsidiary it formed with gaming firm Netmarble Corp to create MAVE:.</p>.<p>But the company declined to make any income forecasts from the venture.</p>.<p><strong>Also Read | <a href="https://www.deccanherald.com/business/business-news/auto-industry-races-into-metaverse-at-ces-technology-show-1178970.html" target="_blank">Auto industry races into metaverse at CES technology show</a></strong></p>.<p>MAVE: is an "ongoing" project to explore new business opportunities and find ways to work around technological challenges, said Chu Ji-yeon, who heads Metaverse Entertainment.</p>.<p><strong>Four languages</strong></p>.<p>The concept is not new in South Korea. In 1998, virtual singer Adam was launched, and two decades later, K-pop girl group K/DA, inspired by characters from the video game League of Legends, also made a debut. Neither took off.</p>.<p>But South Korean technology has made much progress since then in creating virtual characters. MAVE: is more natural-looking thanks to new tools and artificial intelligence that developers used to create facial expressions and small details like streaks in hair, viewers say.</p>.<p>With the aid of an AI voice generator, its members can speak four languages - Korean, English, French and Bahasa. But they can't speak in response to prompts and have to rely on scripts prepared by humans.</p>.<p>The group's voices were heard in the debut single "Pandora" and the choreography in the music video was created by human performers and processed by motion capture and real-time 3D rendering technologies.</p>.<p><strong>Also Read | <a href="https://www.deccanherald.com/business/business-news/tencent-scraps-plans-for-vr-hardware-as-metaverse-bet-falters-1192155.html" target="_blank">Tencent scraps plans for VR hardware as metaverse bet falters</a></strong></p>.<p>Experts say the Covcid-19 pandemic aided the growth of such virtual characters, as many K-pop companies pivoted to online content to satiate home-bound fans.</p>.<p>"Fans became more used to consuming non-face-to-face content and communication with their idol groups for nearly three years," said Lee Jong-im, a pop culture critic who teaches at Seoul National University. "It seems they have become more accepting of the concept that virtual and actual idol groups can integrate."</p>.<p>While virtual groups like MAVE: are making headlines for their novelty, questions remain over whether they can match the interaction between conventional popular bands and their legions of fans.</p>.<p>"Virtual idols will move exactly as they are manufactured. And without any unpredictability, they will become something close to video technology, not K-pop," said Lee Gyu-tag, an associate professor of cultural studies at George Mason University Korea.</p>.<p>Yet, MAVE:'s creators and entertainment industry officials are upbeat about its potential.</p>.<p>"With so many comments received from all over the world, I've realized that viewers do want something new and that they are rather open-minded," said Roh Shi-yong, chief producer of a weekly music show on local TV station <em>MBC </em>that aired MAVE:'s performance twice.</p>.<p>"The metaverse era is coming."</p>